Reach-Avoid Games

Efficient multi-agent reach-avoid dynamic games solver

This project (Anthony et al., 2022) implements and demonstrates computationally efficient, time-consistent solutions to multi-agent reach-avoid dynamic games, a class of safety-critical optimal control problems where agents aim to reach goal sets while avoiding failure conditions under adversarial or interactive dynamics. These games are widely used as formal models in mobile robot motion planning, autonomous driving, and safety-critical decision making.

Our implementation supports single and multi-player reach-avoid environments, including cooperative and adversarial interactions, with tools for training, evaluation, and visualization.

Core Idea

A reach-avoid game involves agents that must:

  • Reach a specified target
  • Avoid unsafe regions or adversarial opponents

Reach-avoid cost is formulated, such that past failures override future successes. The reach-avoid condition for a generic state trajectory $\mathbb{x} = (x_0, \dots, x_T)$ can be expressed as:

\[\exists t \in \{0,\dots,T\} : x_t \in \mathcal{T}_t \wedge \forall \tau \in \{0,\dots,t\} : x_\tau \not\in \mathcal{F}_\tau\]

Solutions are time-consistent, meaning that planned trajectories remain optimal at all timesteps (later control inputs are still optimal despite suboptimal behavior earlier in the trajectory), or time-inconsistent (pinch-point solution).

Highlights & Demos

Single-Player Reach-Avoid

One agent navigates a free space with obstacles toward a goal while maintaining safety constraints. We show the result from both time-inconsistent (pinch-point) and time-consistent solution:

Figure: Time-inconsistent (left) and time-consistent (right) solution for reach-avoid games of single-agent.
Figure: Batch run of time-inconsistent (left) and time-consistent (right) solution for reach-avoid games of single-agent.

Multi-Player Scenarios

  • Two-Player Interactions: Cooperative or adversarial reach-avoid dynamics
  • Three-Player Games: Complex interaction patterns demonstrating scalable behavior synthesis
Figure: Reach-avoid games solution for two-player adversarial scenario (left) and three-player scenario (right).

Publication

This work was accepted to ICRA 2022 as Back to the Future: Efficient, Time-Consistent Solutions in Reach-Avoid Games, introducing algorithms for efficiently computing solutions that remain optimal under execution perturbations.

References

2022

  1. Back to the Future: Efficient, Time-Consistent Solutions in Reach-Avoid Games
    Dennis R. Anthony, Duy P. Nguyen, David Fridovich-Keil, and 1 more author
    In 2022 International Conference on Robotics and Automation (ICRA), 2022